Solid Snake
Sep. 3rd, 2005 03:24 pmOkay, after much talking, I'm giving him another chance. Now that I know how to break some necks, it might be a little easier...
EDIT: Okay, I'm starting to get the hang of this stealth stuff. I've just never really played a game where you shouldn't defeat/collect everything. It's pretty cool, though. :)
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Date: 2005-09-03 11:03 pm (UTC)no subject
Date: 2005-09-07 10:25 pm (UTC)Yeah, I think I only used the box...like once or twice I think. `^_^
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Date: 2005-09-04 12:41 am (UTC)Also...use your cigs!
~Dave
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Date: 2005-09-07 10:26 pm (UTC)no subject
Date: 2005-09-04 07:37 am (UTC)no subject
Date: 2005-09-07 10:26 pm (UTC)no subject
Date: 2005-09-06 06:07 am (UTC)Tension is necessary for good survival-horror. That is why they rarely drop you right into the action at first. Spend some time dreading what is coming. Further, you must always be on guard, since for all you know there could be a mob of zombies waiting to jump you just on the other side of this door that you must go through to escape. Even when the action breaks out, there tension is still there. Can I take this monster down before it gets in front of me and rips my head off? Do I have enough ammunition to take these guys out before they overwhelm me? If I run here, can I make it to exit before they catch up with me? Things like that are what make survival-horror enjoyable.
Stealth also is a game that plays heavily on tension for its enjoyment. If you are found out, then either you will have a nearly unwinable fight on your hands, or it will cut the crap and just be a mission over. You have to watch each step you take. If you snap that one little twig, it could be the end for you. When you are sneaking up behind a guard to grab him from behind, you keep whispering to yourself "Don't turn around, don't turn around, don't turn around." If you accidentally knock something over, or trip a laser-sensor that you did not see, then you think "Crap, hide!" and have to look frantically around for a place to get out of sight before guards investigate.
So you see, stealth and survival-horror have some similar appeals. I mean, the tension is certainly why I play both of those kinds of games. I love being on guard, I love the sense that each step I take could be my last. I gives me a thrill like nothing else. And if you want to sometime hear of the marriage between survival-horror and stealth, then let me tell you about a mission in Thief: Deadly Shadows called, "The Cradle".
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Date: 2005-09-07 10:29 pm (UTC)It's "running / fighting" versus "hiding / fighting". In survival horror, they will find you; it's up to you if you want to fight it out or try and run by them. Stealth, if you're really good, you (almost) never have to fight.
There is the tension of the encounter in both. You're honestly doing what you can to avoid the encounter, so yeah, in that respect they're pretty similar.
I'm liking stealth, though, and am definitely looking forward to MGS2.